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3 Pokémon Titles That Failed to Receive the Love They Warranted

Following a vision of world peace thanks to Pokemon Go, it's beyond doubt that the creature-catching franchise is about as popular gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing excitement around card prices guarantees almost daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral every year.

Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Admittedly, there are small features like these in recent entries—players may play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

Written by

Catherine Vincent

A Berlin-based writer and cultural enthusiast with a passion for uncovering Germany's rich traditions and modern innovations.

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